

Fixed: All issues regarding the last fight of the mod are now fixed Fixed: Destroy command of Jaguar lead to instant lose if first mission with him is beaten too fast. Fixed: Typos and a bit balancing, made two fights a bit easier Fixed: Pirate Base shoots Rockets instead of Missiles Fixed: No CMD point gains when destroying ships in the same mission Fixed: The game crashes if the Paladin dies at second fight in the first mission. Mis: + 1 storage, 5 flak, 15 missile_eccm (how much flak is ignored), +20% base damage -3000 Intel, -1000 Money Mis: +1 storage, 5 flak, 15 missile_eccm (how much flak is ignored), +20% base damage -3000 Intel, -4000 Money In the following spoiler you can see how expensive the researches are and which stats they boost:Į+H: + 200 hp, + 20 en -3000 Intel, -3000 Money You get quite the money and intel during the missions so it helps balancing. You can research: Energy + Health, Kinetic, Laser, Missile and Melee (if the ship has this kind of weapon of course). You need the character side missions to get 3 researches done.

Moreover the hate of Sunrider and the Paladin will go down by 5% each turn (after turn 2). Also hate cannot go higher than 10000 now. I don't like that after around three turns the Sunrider is the only ship being focused so for AI hate is 10% less important than before. This mod will adjust the hate system a bit.In the fight with Cosette (mission 1 in Libration Day) there are now more vessels coming at turn 2 if Reset_on_LD is False

2 instead of 3 max Union Frigate in Store 1 instead of 2 max Alliance Cruiser in Store Changed ships (I didn't change them dramatically, they mostly only have more HP)
